Is Undertow the right model for the “Battle Room” game?

After reading that the Battle Room game was going to be developed by the same folks that produced another XBOX LIVE downloadable game called Undertow, I gave it a shot. But it didn’t really do anything for me. It just seemed a bit, well… two-dimensional. It was more of an arcade style shooter than an immersible virtual world that you might envision for an Ender’s Game video game. While the graphics in Undertow portray a 3D world; the gameplay is restricted to moving on an X/Y axis: up, down, forward & back. Except for the cut-scenes, there weren’t even any camera angles that give you the feeling of really being immersed in the game. And that’s really what I’d like to see in a Battle Room video game… I want to feel like I’m in there with Dragon Army.

But maybe I’m missing something. Undertow has been getting awards that are encouraging me to take another look, maybe this weekend. Has anyone here played Undertow before, and do you think this would be a good format for the Battle Room game in the works?

Here’s the Undertow trailer; what do you think? Post your thoughts in the comments box down below:

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